Lux 2.0
A generative AI metaverse creation platform
Problems in Lux 1.0
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High Learning Curve
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Time Costly
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Limited Autonomy
Design Challenge
How might we utilize generative AI to design a simpler interface that gives users more autonomy over the spaces they create?
Parallux
2022-2023
Role: Product Designer
In collaboration with:
Kris Layng (Creative Director)
Keanan Pucci (Creative Technologist)
Connor Defanti (Sr. Software Engineer)
Process Overview
Discover
Define
Develop
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Affinity Mapping
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Insight Synthesis
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Persona Creation
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User Journey Mapping
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User Interviews
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User Surveys
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Usability Testing
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Competitive Analysis
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Feature Prioritization
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User Flow
- Interaction Innovation
- Wireframes
- LoFi Prototypes
Deliver
Ongoing...
Discover
User Research
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Formal and informal interviews with current Lux 1.0 users
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User Surveys given to broader range of potential users
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Usability testing of Lux 1.0
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Competitive analysis of other generative AI platforms as well as other 3D Space creation platforms
Define
Affinity Mapping
Research Synthesis
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Simplicity is KEY
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Editability
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Robust Preview system
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Unique Results
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Rapid Interations
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Tool Integration
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Data Privacy
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Interoperability
Personas
User Journey Map
Develop
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Designing the prompt style
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Utilizing pre-made assets
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Generation performance
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Post generation edits
Feature Prioritization
Limitations of Generative AI
Responsible AI
Unpictured steps*
*Due to an NDA and respecting the discreet nature of an innovative, ongoing project
Deliver
However...
Theresa's contributions to Lux 2.0 were invaluable, innovative, and insightful. Certain ideas she had constituted central aspects of our core offering. Though we have asked her not to discuss specifics, I would be happy to attest to her ability to find astonishingly creative and elegant solutions to the complex problems we dealt with, and her insight into the complexities of designing AI-based solutions.
Kris Layng Chief Creative Officer @ Parallux