Lux 2.0
A generative AI metaverse creation platform

Problems in Lux 1.0
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High Learning Curve
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Time Costly
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Limited Autonomy
Design Challenge
How might we utilize generative AI to design a simpler interface that gives users more autonomy over the spaces they create?
Parallux
2022-2023
Role: Product Designer
In collaboration with:
Kris Layng (Creative Director)
Keanan Pucci (Creative Technologist)
Connor Defanti (Sr. Software Engineer)
Process
Discover
Define
Develop
Deliver
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Affinity Mapping
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Insight Synthesis
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Persona Creation
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User Journey Mapping
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User Interviews
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User Surveys
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Usability Testing
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Competitive Analysis
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Feature Prioritization
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User Flow
- Interaction Innovation
- Wireframes
- LoFi Prototypes
Ongoing...
Discover
User Research
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Formal and informal interviews with current Lux 1.0 users
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User Surveys given to broader range of potential users
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Usability testing of Lux 1.0
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Competitive analysis of other generative AI platforms as well as other 3D Space creation platforms
Insight Synthesis


Define
Personas



User Journey Map

Develop
Key Considerations
Feature Prioritization


Limitations of Generative AI

Responsible AI

Unpictured steps*
Deliver

*Due to an NDA and respecting the discreet nature of an innovative, ongoing project
Theresa's contributions to Lux 2.0 were invaluable, innovative, and insightful. Certain ideas she had constituted central aspects of our core offering. Though we have asked her not to discuss specifics, I would be happy to attest to her ability to find astonishingly creative and elegant solutions to the complex problems we dealt with, and her insight into the complexities of designing AI-based solutions.

However...
Kris Layng Chief Creative Officer @ Parallux