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Featured Work

The Invisible Them

Wen-Yee Hsieh

The collective subconscious is spread out like a field of thoughts, preserved within the hallucinatory garden. Traversing the corridor of what constitutes the prototype hallucinatory garden, exploring the essence of collective violence, behavior, and fallacies. At the center lies an empty tomb; the niches on the wall are where consciousness is collected before it disperses, ultimately returning to the universe as energy.

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The Great Endeavor

Liam Young

To reach current climate targets, we must develop the capacity to remove existing carbon from the atmosphere at gigatonne scales. The Great Endeavour is to capture all this carbon and it will involve the largest construction project in human history. In collaboration with a network of scientists and technologists, The Great Endeavour chronicles the design, construction, and drama of what will become this generation’s moon landing, our last great act of planetary transformation.

Original Score: Lyra Pramuk

Producer: Pegah Farahmand

Graphic Designer: Neasden Control Center

Costume Designer: Ane Crabtree

VFX Supervisor: Alexey Marfin

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Embodied Simulation

Memo Akten, Katie Peyton Hofstadter

Embodied Simulation is a multiscreen video and sound installation that aims to provoke and nurture strong connections to the global ecosystems of which we are a part. The work combines artificial intelligence with dance and research from neuroscience to create an immersive, embodied experience, extending the viewer’s bodily perception beyond the skin, and into the environment.

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FRAMERATE:
Rhythms around us

ScanLAB projects

FRAMERATE: Rhythms Around Us bears witness to the flux of life on earth. Surrounded by shifting pointcloud landscapes, submerged in sound, we scale our perspective. Together we see the beautiful, creative, and destructive forces of nature and humanity. We are a part of this rhythm, we contribute to the cacophony, we are in sync, and we catastrophically collide with the beating pulse of our planet.

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CO_SONIC 38,144 km²

Robertina Šebjanič

In CO_SONIC 38,144 km², a poetic reflection and AI-powered sound landscape, artist Robertina Šebjanič explores the story of coexistence of species and lifeforms through an observation of a river as one entity. The 4DSOUND adaptation for Tribeca Festival integrates the sounds of the Hudson River and bustling New York streets, blending them with the sonic presence of the more-than-human voices of natural and AI-generated entities from the Ljubljanica River, and the Atlantic Ocean.

Spatial Sound Producer: William Russell

Spatial Sound Engineer: Sheyryar Ahmad

Commission/Production: Cukrarna Gallery 2021/2022

Voice: Polona Torkar, Zagi Zornada

Sound Mastering: Mauricio Valdes

A.I. Programming of Audio: Moisés Horta Valenzuela

Co-production: Sektor Institute, Studio Aquatocene Institute

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While We Wait

Sutu

Within the ethereal confines of virtual realms, While We Wait delves into the paradoxical dynamics of modern connectivity. Amidst a backdrop of global pandemics, war or other physical world stressors, seeking solace as virtual avatars in digital communion, has become a necessary psychological outlet for many of us. Through vibrant hues and serene landscapes, the piece invites contemplation on the omnipresent chaos of real life and the promise of consolation in virtual spaces.

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The Great Filter

Wen-Yee Hsieh

The issue of identity between oneself and the environment has been interpreted as a world of its own. Catastrophes in the human world are translated into a sense of detachment between the self and the larger environment (from individual to collective, and beyond). It is the detachment from the real world that gives birth to a parallel imaginary space. However, when the real world permeates into this parallel world, conflicts arise.

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Planet City

Liam Young

First presented at Tribeca Festival 2022, Planet City is an internationally acclaimed multiformat research-based body of work by Liam Young that includes a short film, a VR experience, a book, and a physical exhibition. Planet City is based on the creation story of an imaginary future city of 10 billion people, the entire population of earth, where we have surrendered the remaining world to a global wilderness.

The Mercer Labs Director of Interactive Technologies and I worked closely with Liam Young to create an adaptation of a chapter from the Planet City VR experience specifically for Led Volumetric. This chapter revisits a multicultural festival from the original story of the city narrated by a young climate activist, one its first citizens. The experience is simultaneously an extraordinary tale of tomorrow and an urgent examination of the environmental questions facing us today.

Original Score: Lyra Pramuk

Producer: Pegah Farahmand

Graphic Designer: Neasden Control Center

Costume Designer: Ane Crabtree

VFX Supervisor: Alexey Marfin

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Tribeca Immersive 2024

Role: Technical Producer and Content creator

A colloboration Mercer Labs and Tribeca Festival to host the Immersive 2024 program , featuring 8 bespoke pieces by adapted to the unique space by 6 acclaimed creators.

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