Featured Work
The Invisible Them
Wen-Yee Hsieh
The collective subconscious is spread out like a field of thoughts, preserved within the hallucinatory garden. Traversing the corridor of what constitutes the prototype hallucinatory garden, exploring the essence of collective violence, behavior, and fallacies. At the center lies an empty tomb; the niches on the wall are where consciousness is collected before it disperses, ultimately returning to the universe as energy.










As Producer, I worked closely with Casey Baltes (VP of Games & Immersive at Tribeca Festival) and Ana Brzezińska (Immersive Curator at Tribeca Festival) to coordinate and produce the adaptation and creation of the 2024 Immersive program to the unique space and technologies at Mercer Labs.
The Great Endeavor
Liam Young
To reach current climate targets, we must develop the capacity to remove existing carbon from the atmosphere at gigatonne scales. The Great Endeavour is to capture all this carbon and it will involve the largest construction project in human history. In collaboration with a network of scientists and technologists, The Great Endeavour chronicles the design, construction, and drama of what will become this generation’s moon landing, our last great act of planetary transformation.
Original Score: Lyra Pramuk
Producer: Pegah Farahmand
Graphic Designer: Neasden Control Center
Costume Designer: Ane Crabtree
VFX Supervisor: Alexey Marfin







Embodied Simulation
Memo Akten, Katie Peyton Hofstadter
Embodied Simulation is a multiscreen video and sound installation that aims to provoke and nurture strong connections to the global ecosystems of which we are a part. The work combines artificial intelligence with dance and research from neuroscience to create an immersive, embodied experience, extending the viewer’s bodily perception beyond the skin, and into the environment.









FRAMERATE:
Rhythms around us
ScanLAB projects
FRAMERATE: Rhythms Around Us bears witness to the flux of life on earth. Surrounded by shifting pointcloud landscapes, submerged in sound, we scale our perspective. Together we see the beautiful, creative, and destructive forces of nature and humanity. We are a part of this rhythm, we contribute to the cacophony, we are in sync, and we catastrophically collide with the beating pulse of our planet.








CO_SONIC 38,144 km²
Robertina Šebjanič
In CO_SONIC 38,144 km², a poetic reflection and AI-powered sound landscape, artist Robertina Šebjanič explores the story of coexistence of species and lifeforms through an observation of a river as one entity. The 4DSOUND adaptation for Tribeca Festival integrates the sounds of the Hudson River and bustling New York streets, blending them with the sonic presence of the more-than-human voices of natural and AI-generated entities from the Ljubljanica River, and the Atlantic Ocean.
Spatial Sound Producer: William Russell
Spatial Sound Engineer: Sheyryar Ahmad
Commission/Production: Cukrarna Gallery 2021/2022
Voice: Polona Torkar, Zagi Zornada
Sound Mastering: Mauricio Valdes
A.I. Programming of Audio: Moisés Horta Valenzuela
Co-production: Sektor Institute, Studio Aquatocene Institute






While We Wait
Sutu
Within the ethereal confines of virtual realms, While We Wait delves into the paradoxical dynamics of modern connectivity. Amidst a backdrop of global pandemics, war or other physical world stressors, seeking solace as virtual avatars in digital communion, has become a necessary psychological outlet for many of us. Through vibrant hues and serene landscapes, the piece invites contemplation on the omnipresent chaos of real life and the promise of consolation in virtual spaces.











The Great Filter
Wen-Yee Hsieh
The issue of identity between oneself and the environment has been interpreted as a world of its own. Catastrophes in the human world are translated into a sense of detachment between the self and the larger environment (from individual to collective, and beyond). It is the detachment from the real world that gives birth to a parallel imaginary space. However, when the real world permeates into this parallel world, conflicts arise.







Planet City
Liam Young
First presented at Tribeca Festival 2022, Planet City is an internationally acclaimed multiformat research-based body of work by Liam Young that includes a short film, a VR experience, a book, and a physical exhibition. Planet City is based on the creation story of an imaginary future city of 10 billion people, the entire population of earth, where we have surrendered the remaining world to a global wilderness.
The Mercer Labs Director of Interactive Technologies and I worked closely with Liam Young to create an adaptation of a chapter from the Planet City VR experience specifically for Led Volumetric. This chapter revisits a multicultural festival from the original story of the city narrated by a young climate activist, one its first citizens. The experience is simultaneously an extraordinary tale of tomorrow and an urgent examination of the environmental questions facing us today.
Original Score: Lyra Pramuk
Producer: Pegah Farahmand
Graphic Designer: Neasden Control Center
Costume Designer: Ane Crabtree
VFX Supervisor: Alexey Marfin






Tribeca Immersive 2024
Role: Technical Producer and Content creator
A colloboration Mercer Labs and Tribeca Festival to host the Immersive 2024 program , featuring 8 bespoke pieces by adapted to the unique space by 6 acclaimed creators.